Arm innovation supercharges Android mobile gaming
Cambridge superchip architect Arm has unveiled its new flagship Immortalis GPU and says the technology will supercharge the Android gaming experience, including hardware-based ray tracing for the first time.
Paul Williamson, senior VP and general manager, Client Line of Business for Arm, says the company’s latest suite of compute solutions for consumer devices will “continue to raise the threshold of what’s possible in the mobile market, shaping the visual experiences of tomorrow.”
Around this time last year Williamson described how digital experiences had never been more important, from personal to business devices.
“They helped us stay connected and entertained at a time when we needed it most. Compute continues to define our experiences in the modern world, and now these experiences are becoming even more visual,” he says.
Williamson adds: “Smartphones are at the centre of our connected lives. From gaming to productivity, through video calling, social media or virtual environments, it is the device that provides us the connection to everyone and everything, in real time.
“For developers, making these immersive real-time 3D experiences even more compelling and engaging requires more performance. Arm’s Total Compute strategy has always been anchored in developer access, security and compute performance.
“We set out to deliver uncompromised performance leadership for all consumer device markets and we’re constantly pushing the boundaries on what our partners can create with optimised system design and implementation.”
Williamson said that the combination of Arm IP launched in its 2022 Total Compute Solutions (TCS22) iteration offers different levels of performance, efficiency and scalability and bring together all elements of the Total Compute strategy.
He said the TCS22 would offer as much as 28 per cent more performance and up to 16 per cent power reduction across a range of workloads, such as gaming, where benefits will include longer play time.
He added: “We continue to expand the dimensions of performance beyond general-purpose workloads to those requiring specialised processing, propelling mobile technology – not just on the GPU but across CPUs and System IP, too.”
He said unprecedented gaming performance would be unleashed with Arm Immortalis and Mali GPUs.
“While mobile device innovation has provided phenomenal growth in mobile gaming, the rise of highly visual AAA gaming experiences demand performance that can keep up,” Williamson said.
“Immortalis is built on the heritage of Mali, the world’s most shipped GPU, but configured and enhanced to deliver the ultimate mobile 3D experiences.
“Immortalis-G715 is the first Arm GPU to offer hardware-based ray tracing support on mobile, delivering more realistic and immersive gaming experiences.
“We are also launching the new premium Arm Mali-G715 GPU, which includes variable rate shading – a graphics feature available across all new GPUs – to deliver significant energy savings and a further gaming performance boost.”
Williamson said the latest Arm GPUs were the most high performing to date, with a 15 per cent performance improvement compared to the previous generation.
“The technology demonstrates Arm’s focus on ensuring that the latest flagship and premium smartphones deliver the AAA gaming experiences that end-users are demanding,” Williamson said.